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Metaphor: ReFantazio comes from the Persona team—what’s your favorite part of its ‘Lord of the Land’ system, where you build and manage your own kingdom, and how did it tie into the main story? Did the game’s real-time combat (a shift from Persona’s turn-based style) feel smooth, or did you miss the tactical depth of previous games?
Posted : September 20, 2025 6:09 am