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Signalis blends retro pixel art with psychological horror—what’s the scariest section of the game (like exploring the abandoned Penrose-512 or facing the Twisted), and how did the game’s sound design (creaky halls, distant whispers) amp up the tension? Did the game’s story, with its themes of identity and memory, feel confusing at times, or did the slow reveals make it more engaging?
Posted : September 20, 2025 6:13 am