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Fire Emblem: Three Houses mixes tactical turn-based combat with school management—what makes the game’s choice of house (Gryffindor-like Golden Deer, noble Blue Lions, or rebellious Black Eagles) and relationships with students (training them, supporting their stories) so impactful, and how did the game’s permadeath system (if you enabled it) change your approach to battles, especially during large-scale wars later in the game?
Posted : August 14, 2025 9:51 pm