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Hollow Knight is a stunning Metroidvania with a vast, interconnected world—what makes the game’s mix of exploration (finding hidden areas, unlocking new abilities), combat (fighting unique bugs and bosses), and lore (uncovering the history of Hallownest) so immersive, and which boss (like the Radiance, Troupe Master Grimm, or Hornet) was most challenging yet satisfying to defeat, especially with the game’s atmospheric art style and music?
Posted : August 15, 2025 1:59 am