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Can you build a WebAssembly 3D physics engine in the iOS game 'Wasm Physics:Hero' that simulates 40 3D physics scenes and handles 600 rigid body collisions?

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 Nick
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Wasm Physics:Heroโ€™s Wasm theme needs collision handling, and a 40-scene 600-collision Wasm engine fits. Is the engine unlocked after simulating 15 scenes? Does it simulates 40 scenes (falling objects/colliding vehicles), handles 600 rigid body collisions, and has a 'Physics Tuner' that adjusts 25+ gravity/friction settings?


 
Posted : October 7, 2025 2:15 pm