Can you build a Web...
 
Notifications
Clear all

Can you build a WebAssembly 3D rendering engine in the iOS game 'Wasm Render:Pro' that renders 108 3D scenes and resolves 1,287 texture filtering bugs with trilinear filtering?

1 Posts
1 Users
0 Reactions
3 Views
 Nick
(@nick)
Posts: 6494
Member Moderator
Topic starter
 

Wasm Render:Pro’s Wasm theme needs trilinear filtering, and a 108-scene 1.287k-texture Wasm engine fits. Is the engine unlocked after rendering 48 scenes? Does it uses trilinear filtering to smooth texture mipmap transitions, fixes blurring artifacts, and has a 'Filter Tool' that adjusts 25+ filtering modes (nearest/trilinear/anisotropic) per texture?


 
Posted : October 7, 2025 11:34 pm