Can you build a Web...
 
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Can you build a WebAssembly audio engine in the iOS game 'Wasm Audio:Pro' that mixes 100 audio tracks and applies 1100 audio effects (compression/chorus/flanger)?

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 Nick
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Wasm Audio:Pro’s Wasm theme needs effect variety, and a 100-track 1.1k-effect Wasm engine fits. Is the engine unlocked after mixing 45 tracks? Does it supports 64-bit audio processing, applies effects in real-time, and has a 'Effect Tool' that lets users chain 25+ effects per track?


 
Posted : October 7, 2025 7:28 pm