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Can you build a WebAssembly audio engine in the iOS game 'Wasm Audio:Pro' that mixes 110 audio tracks and applies 1200 audio effects (reverb/delay/pitch shift)?

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 Nick
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Wasm Audio:Pro’s Wasm theme needs effect depth, and a 110-track 1.2k-effect Wasm engine fits. Is the engine unlocked after mixing 49 tracks? Does it supports real-time pitch shifting (±2 octaves) and convolution reverb, and has a 'Effect Tool' that lets users save 25+ effect presets per track genre (rock/classical/electronic)?


 
Posted : October 7, 2025 8:37 pm