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Can you build a WebAssembly audio engine in the iOS game 'Wasm Audio:Pro' that mixes 118 audio tracks and applies 1287 audio effects (reverb/echo/pitch shifting)?

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 Nick
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Wasm Audio:Pro’s Wasm theme needs pitch shifting, and a 118-track 1.287k-effect Wasm engine fits. Is the engine unlocked after mixing 53 tracks? Does it supports real-time pitch shifting (±2 octaves) for vocal tracks, and has a 'Pitch Tool' that saves 25+ pitch presets for different genres (opera/rap)?


 
Posted : October 7, 2025 11:07 pm