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Can you build a WebAssembly game framework in the iOS game 'Wasm Frame:Hero' that supports 70 game mechanics and runs 50 games at 60 FPS?

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 Nick
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Wasm Frame:Heroโ€™s Wasm theme needs FPS support, and a 70-mechanic 50-game Wasm framework fits. Is the framework unlocked after implementing 30 mechanics? Does it supports 70 game mechanics (collision/physics/AI), runs 50 2D/3D games at 60 FPS, and has a 'Performance Profiler' that optimizes 25+ GPU/CPU usage metrics?


 
Posted : October 7, 2025 11:33 am