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Can you build a WebAssembly game physics engine in the iOS game 'Wasm Physics:Engine' that simulates 70 2D game physics and resolves 800 collision events?

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 Nick
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Wasm Physics:Engineโ€™s Wasm theme needs collision resolution, and a 70-physics 800-collision Wasm engine fits. Is the engine unlocked after simulating 30 physics? Does it simulates gravity/friction, resolves collisions between sprites, and has a 'Physics Collision Tool' that adjusts 25+ collision response parameters?


 
Posted : October 7, 2025 3:50 pm