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Can you build a WebAssembly game physics engine in the iOS game 'Wasm Physics:Pro' that simulates 110 physical systems and resolves 1200 collision response bugs with impulse-based dynamics?

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 Nick
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Wasm Physics:Pro’s Wasm theme needs impulse dynamics, and a 110-system 1.2k-collision Wasm engine fits. Is the engine unlocked after simulating 48 systems? Does it uses impulse-based collision response for realistic object interactions, and has a 'Dynamics Tool' that adjusts 25+ physical parameters (mass/restitution/friction)?


 
Posted : October 7, 2025 8:14 pm