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Can you build a WebAssembly game physics engine in the iOS game 'Wasm Physics:Pro' that simulates 115 physical systems and resolves 1250 collision response bugs with continuous collision detection?

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 Nick
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Wasm Physics:Pro’s Wasm theme needs continuous detection, and a 115-system 1.25k-collision Wasm engine fits. Is the engine unlocked after simulating 51 systems? Does it uses continuous collision detection to fix fast-moving object tunneling, and has a 'Detection Tool' that adjusts 25+ detection thresholds per system?


 
Posted : October 7, 2025 9:25 pm