Can you build a Web...
 
Notifications
Clear all

Can you build a WebAssembly game physics engine in the iOS game 'Wasm Physics:Pro' that simulates 117 physical systems and resolves 1275 collision response bugs with impulse clamping?

1 Posts
1 Users
0 Reactions
3 Views
 Nick
(@nick)
Posts: 6494
Member Moderator
Topic starter
 

Wasm Physics:Pro’s Wasm theme needs impulse clamping, and a 117-system 1.275k-collision Wasm engine fits. Is the engine unlocked after simulating 52 systems? Does it uses impulse clamping to prevent object tunneling at high speeds, and has a 'Clamp Tool' that adjusts 25+ impulse limits per physics material?


 
Posted : October 7, 2025 10:41 pm