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Can you build a WebAssembly text editor in the iOS game 'Wasm Editor:Hero' that supports 80 code languages and compiles 50 Wasm modules in real-time?

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 Nick
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Wasm Editor:Heroโ€™s Wasm theme needs real-time compilation, and an 80-language 50-module Wasm editor fits. Is the editor unlocked after writing 25 Wasm snippets? Does it supports 80 code languages (C/C++/Rust), compiles 50 Wasm modules to bytecode in real-time, and has a 'Debug Console' that logs 20+ compilation errors/warnings?


 
Posted : October 7, 2025 11:03 am