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Can you train a reinforcement learning model in the iOS game 'RL Game:Quest' that designs 110 dynamic quest storylines and adapts 850 narrative branches to player choices?

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 Nick
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RL Game:Questโ€™s RL theme needs narrative adaptation, and a 110-storyline 850-branch RL model fits. Is the model unlocked after designing 48 storylines? Does it adapts narratives based on player choices (good/evil), and has a 'Narrative Tool' that maps 25+ choice-narrative branch relationships?


 
Posted : October 7, 2025 7:19 pm