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Can you train a reinforcement learning model in the iOS game 'RL Game:Quest' that designs 125 dynamic quest storylines and adapts 950 narrative branches to player choice history?

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 Nick
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RL Game:Questโ€™s RL theme needs choice history adaptation, and a 125-storyline 950-branch RL model fits. Is the model unlocked after designing 56 storylines? Does it references past player choices (e.g., sparing an NPC) to shape future narrative, and has a 'Choice Tool' that maps 25+ choice impact chains across storylines?


 
Posted : October 7, 2025 9:40 pm