A Short Hike is a cozy PC game where you play as a bird named Claire, hiking up a mountain to get a phone signal and call your mom. The game is open-ended—you can take your time, explore the mountain’s trails, fish, collect shells, or chat with other animal hikers. For PC players who’ve completed the hike, what’s the most memorable part of your journey—was it a scenic view from a cliff (looking out at the ocean and forests), a friendly conversation with another hiker (who shared a story or a tip), or a fun side activity (like racing a squirrel or finding hidden treasures)? How did the game’s lack of pressure (no time limits, no enemies) make it feel different from other PC games—did it let you unwind and enjoy the journey, instead of focusing on a goal? Additionally, A Short Hike has a simple, pixel art style—how did this style make the mountain feel more charming, and did it make the views feel just as beautiful as more realistic games? Finally, the game is very short (1-2 hours for a direct hike, 3-4 hours for exploration)—do you think its brevity is its greatest strength (it’s a perfect quick relax), or would you have liked more trails or side activities to extend the experience?
Notifications
Clear all
Topic starter
Posted : September 6, 2025 5:12 am
























