Amnesia: The Dark Descent is a classic PC horror survival game that popularized the ‘sanity mechanic’—looking at monsters or staying in the dark reduces your sanity, causing hallucinations and making the game harder. For PC players who’ve played Amnesia, how did the sanity mechanic change your gameplay—Did you avoid looking at monsters (even if it meant getting lost) to keep your sanity high, or did you risk hallucinations to progress faster? What’s the scariest hallucination or monster you encountered (like the iconic Gatherer), and how did it make you feel vulnerable? Additionally, Amnesia’s story is told through notes and environmental clues—Did you enjoy piecing together the story as you explored, or did you find it hard to follow without cutscenes? Finally, Amnesia has spawned sequels (like Amnesia: Rebirth) and a large modding community—Have you played any mods or sequels, and do they live up to the original’s psychological horror, or do they rely too much on jump scares?
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Posted : September 6, 2025 6:18 am
























