Awesomenauts is a 2D side-scrolling PC MOBA, combining platformer mechanics (jumping, double-jumping, platform navigation) with MOBA elements (champions, turrets, objective-based matches). For PC players who’ve played 3D MOBAs and Awesomenauts, how does the 2D perspective change strategy—Does it make map awareness easier (since you can see the entire lane at once), or does it limit movement (no vertical map depth)? Additionally, Awesomenauts has a quirky, cartoonish art style and humorous champions (e.g., a space pirate, a robotic monkey)—did this lighthearted tone make the game more fun to play, especially after stressful matches in more serious MOBAs? Finally, Awesomenauts supports 3v3 matches and has a ranked mode—how does the ranked experience compare to 3D MOBAs, and do you think the 2D platformer style makes ranked matches less intense or just as competitive?
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Posted : September 6, 2025 5:20 am
























