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Control is a supernatural action-adventure on consoles, with a mind-bending story, telekinetic powers, and a shifting headquarters (the Federal Bureau of Control), but what about its powers system—from telekinesis (throwing objects at enemies) to levitation—did you find it fun to experiment with, and how did they make the combat feel dynamic? How did the game’s story (filled with twists about the FBC and the mysterious ‘Hiss’ entity) keep you engaged, and were you able to follow its complex lore, or did you find it confusing at times? Also, what did you think of the game’s visual style—with its brutalist architecture and surreal environments—and did it help create a sense of unease that fit the supernatural theme?
Posted : September 7, 2025 9:00 am
























