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Divinity: Original Sin 2 PC: 4-Player Co-op + Turn-Based Combat

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 Nick
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Divinity: Original Sin 2 is a PC RPG with 4-player co-op, letting you and friends create custom characters, explore a fantasy world, and fight in deep turn-based combat. For PC players who’ve played the game in co-op, how did splitting party roles (e.g., one player is a healer, one is a damage dealer, one is a rogue for stealth) affect your strategy—Did you work together to combine spells (like ‘Rain’ + ‘Lightning’ to stun enemies), or did you sometimes argue over which quests to prioritize? How does co-op change the story—Did you all agree on key choices (like sparing or killing an NPC), or did the game let each player make their own decisions (leading to unique consequences)? Additionally, Divinity: Original Sin 2 has a ‘Game Master Mode’ where one player creates custom quests for the others—Have you used this mode, and what’s the most creative campaign you built (e.g., a heist mission, a zombie apocalypse in the Divinity world)? Finally, the game is long (50+ hours)—Did co-op make the long playtime feel shorter (by sharing the experience), or did scheduling issues with friends make it hard to finish the campaign?


 
Posted : September 6, 2025 6:53 pm