Into the Breach is a PC turn-based tactics game where you control a squad of mechs to defend cities from giant bugs (called ‘Vek’), with each battle playing out like a puzzle—you know the Vek’s next moves in advance, so you must plan to protect civilians and avoid damage. For PC players who’ve beaten multiple runs, what’s the most challenging mech squad to master—Was it the Rift Walkers (focused on teleportation), the Blitzkrieg (fast, high-damage units), or the Steel Judoka (grappling and throwing Vek)? How did the ‘foresight’ mechanic (knowing Vek moves) change your strategy—Did it make battles feel more strategic (planning 2-3 moves ahead) or less stressful (no surprise attacks)? Additionally, the game has multiple difficulty levels and unlockable mechs—Did you grind to unlock all mechs, and did new squads keep the game replayable (offering new tactics)? Finally, Into the Breach is short (each run is 1-2 hours)—Did its brevity make it perfect for quick strategy sessions, or did you want longer campaigns? How does it compare to other tactics games (like XCOM 2) in terms of depth vs. accessibility?
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Posted : September 6, 2025 7:08 pm
























