Paladins blends MOBA mechanics (champions, abilities, objective-based matches) with FPS gameplay (gunplay, aiming, movement) on PC. For PC players who’ve played both Paladins and pure MOBAs/FPS games, what makes this hybrid style work—Does the FPS focus make combat more skill-based (since aim matters as much as ability use), or does it make the game harder to learn (needing to master both aiming and MOBA strategy)? Additionally, Paladins has a ‘Card System’ that lets you customize each champion’s abilities (e.g., increasing damage, reducing cooldowns)—how do you build your card decks for your main champion, and did you ever create a deck that completely changed their playstyle (e.g., turning a support champion into a damage dealer)? Finally, Paladins is often compared to Overwatch—what makes it stand out as a MOBA-FPS hybrid, and do you think it’s more accessible to new players than Overwatch, or does the MOBA element add unnecessary complexity?
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Posted : September 6, 2025 5:18 am
























