Strife was designed as a more casual, community-friendly PC MOBA, with features like a ‘Pet System’ (companions that help in matches) and reduced toxicity (muted chat by default, positive reinforcement rewards). For PC players who’ve played Strife, did these features actually make the community friendlier than other MOBAs—Did you encounter fewer toxic players, or did the muted chat make it harder to coordinate with teammates? Additionally, the Pet System lets you level up pets to unlock bonuses (e.g., extra gold, faster movement)—how did this system change your gameplay, and did you have a favorite pet that became essential to your matches? Finally, Strife’s player base has declined over the years—do you think its focus on casual play was its downfall (not attracting competitive players) or its greatest strength (appealing to new MOBA players)? Would you recommend it to someone who’s scared of toxic MOBA communities?
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Posted : September 6, 2025 5:20 am
























