Transport Fever 2 is a PC simulation game where you build multi-modal transport networks (trains, trucks, buses, ships, planes) to connect cities and industries, transporting cargo and passengers across different eras (1850 to modern day). For PC players who’ve built complex transport systems, what’s the most challenging part of the game—Was it coordinating different transport modes (e.g., using trucks to deliver cargo to train stations, then trains to transport it long distances), adapting to era changes (upgrading from horse-drawn carriages to high-speed trains), or competing with other transport companies? How did you prioritize cargo vs. passenger transport—Did you focus on cargo (like iron ore or oil) to support industrial growth, or passengers (to boost city populations)? Additionally, Transport Fever 2 has a ‘Campaign Mode’ with historical missions (e.g., building a transport network in colonial America) and a ‘Free Play’ mode—Did you prefer the story-driven Campaign Mode, or the open-ended Free Play mode to experiment with transport designs? Finally, the game has a modding community that adds new vehicles and maps—Have you used any mods, and did they make the simulation more realistic (e.g., adding electric trains) or more fun (e.g., adding futuristic vehicles)? How does it compare to other transport sims (like Cities: Skylines’ transport DLCs)?
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Posted : September 6, 2025 7:58 pm
























