Warhammer 40,000: Darktide is a PC co-op horde shooter set in the Warhammer 40K universe, where you and 3 friends play as Inquisitorial Agents (Veteran, Zealot, Ogryn, Psyker) fighting waves of Chaos Cultists and demons on the planet Tertium. Each class has unique abilities: Veteran (snipes enemies from afar), Zealot (heals with kills), Ogryn (tanks damage and carries teammates), Psyker (uses psychic powers to blast foes). For PC players who’ve fought Chaos in co-op, how did class teamwork turn the tide in tough fights—Was it the Ogryn picking up a downed teammate while the Zealot heals, or the Psyker using a psychic explosion to clear a horde so the Veteran can snipe a boss? How did the game’s dark, gritty Warhammer 40K setting enhance co-op—Did the lore (e.g., fighting for the Emperor against heretics) make the battles feel more epic, or did you ignore the story and focus on shooting? Additionally, Darktide has a ‘Crafting System’ to upgrade weapons and armor—Did you and your friends share resources to upgrade each other’s gear, or compete for rare materials? Finally, Darktide launched with performance issues—Have post-launch patches fixed frame drops and bugs on your PC, and do you think it’s now a top-tier co-op horde shooter, competing with games like Left 4 Dead 2 or Deep Rock Galactic?
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Posted : September 6, 2025 6:59 pm
























