Notifications
Clear all
Topic starter
Alien: Isolation VR’s Level Design creates scary spaces—what’s the most tense level you explored (a narrow corridor, or a dark storage room), and how did the design make the Xenomorph feel like a threat? Did you ever feel lost in a level because of the tension, and what’s the most clever level design trick you noticed?
Posted : September 20, 2025 8:16 pm
























