Divinity: Original Sin 2 is a top-down PC RPG with deep turn-based combat, a rich fantasy world, and support for 4-player co-op. For PC players who’ve played the game in co-op, how did working with friends change your experience—did you split roles (e.g., one player as a healer, one as a damage dealer) to tackle tough fights, or did you argue over story choices (e.g., whether to help a faction or betray them)? Additionally, the game lets you create a custom character or choose from pre-made origin characters (each with their own backstory)—which option did you prefer on PC, and why did it make the story more personal (e.g., a custom Dwarf Rogue with a unique backstory vs. Lohse, a mage possessed by a demon)? Finally, the PC version has mod support, with mods that add new classes, balance combat, or expand dialogue—have you used any mods that improved the co-op experience, and did they fix any of the game’s minor flaws (e.g., clunky inventory sharing)?
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Posted : September 5, 2025 10:56 pm
























