Monument Valley 2 is a PC puzzle game known for its optical illusion puzzles (where you manipulate the environment to create paths) and beautiful, minimalist art style. For PC players who’ve completed the game, what’s the most clever optical illusion puzzle—was it a level where you rotated a structure to connect paths, or a level where you flipped the world to make the impossible possible? How did solving these puzzles feel different from other puzzle games (like Portal 2), which rely on different mechanics? Additionally, the game’s story follows a mother (Ro) and her daughter (Tot) as they explore the monuments—did the story add emotional weight to the puzzles, or did you focus more on the gameplay than the narrative? Finally, Monument Valley 2 is originally a mobile game—how does it translate to PC? Did playing on a larger screen enhance the art and puzzles, or did you find the touchscreen-style controls awkward with a mouse/keyboard?
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Posted : September 6, 2025 4:08 am
























