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Journey lets you explore a vast desert as a robed figure, with occasional co-op encounters—what made the game’s peaceful atmosphere (sand dunes, ancient ruins, calming music) and wordless co-op (helping other players without communication) so unique, and which part of your journey (like climbing the mountain or flying through the storm) felt most transcendental, even when playing alone?
Posted : August 14, 2025 9:39 pm
























