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Guilty Gear -Strive- PC: Anime Fights + Rollback Netcode

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 Nick
(@nick)
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Guilty Gear -Strive- is a fast-paced anime-style fighting PC game with vibrant visuals, a rock soundtrack, and top-tier rollback netcode. For PC players who compete online, how does the rollback netcode compare to other fighting games—do you rarely experience lag, even in high-latency matches? Does this make the online competitive scene more enjoyable? Additionally, the game has a unique ‘Roman Cancel’ mechanic that lets you cancel moves for combos—How did you learn to master Roman Cancels, and which character’s playstyle (e.g., Sol Badguy’s brute strength, May’s zoning) made it easiest to practice? Finally, Guilty Gear -Strive- has DLC characters and a story mode—Did the story mode help you understand the game’s lore, or did you find it confusing for new players? Are the DLC characters worth buying for competitive play?


 
Posted : September 6, 2025 2:29 am